About

About

A Bit About me

‎‎ A Lead UX & Motion Designer in Bangalore who turns complex systems into experiences that feel effortless to use and alive to watch. 🎯✨.

‎‎ A Lead UX & Motion Designer in Bangalore who turns complex systems into experiences that feel effortless to use and alive to watch. 🎯✨.

‎‎ A Lead UX & Motion Designer in Bangalore who turns complex systems into experiences that feel effortless to use and alive to watch. 🎯✨.

Most of my work lives inside enterprise platforms, fintech products, and operationally dense systems places where clarity isn't a nicety, it's the difference between a good day and a frustrating one. My job is to untangle that complexity for the people navigating it under real pressure.

What I bring beyond structure is motion. I use animation not as decoration but as a communication tool to confirm actions, guide attention, and make systems feel alive. The right transition doesn't just look good; it reduces cognitive load and builds trust.

Right now I'm designing enterprise UX systems at Applied Materials AI-driven workflows, motion-enabled interfaces, and scalable operational tools for global teams. Before this, I built across fintech, gaming, and multimedia each domain sharpening how I layer motion with structure to create experiences that are as functional as they are fluid.

a man (it's me)
it's me

Outside of work: Framer experiments, After Effects rabbit holes, and half-finished motion concepts I keep meaning to ship all with coffee nearby and approximately 47 browser tabs open.

Outside of work: Framer experiments, After Effects rabbit holes, and half-finished motion concepts I keep meaning to ship all with coffee nearby and approximately 47 browser tabs open.

CharanRaj

What drives my work

Starting with why, not what

Before I open Figma, I ask a different question than the one I'm handed. People often ask for features when what they actually need is clarity, or confidence, or a workflow that stops fighting them. The best design work begins with stubborn curiosity and ends with solutions so obvious you wonder why they weren't there before.

think first, draw later.
no perfect world here!

Designing for real constraints

The best design work I've done happened under real pressure condensed timelines, shifting requirements, and systems held together by legacy decisions I didn't make. What I've built over the years isn't just a design process; it's judgment. Knowing when to push for the right solution and when to ship something that moves things forward.

Collaboration over hero design

The work I'm proudest of wasn't done alone. I collaborate closely with engineers, PMs, and researchers not just to align, but to find better ideas together. I've learned that the best solutions usually live at the edge of what a developer flags as tricky and what a researcher uncovers as unexpected.

we, not me.
details build trust.

Making the invisible visible

This is where UX and motion design meet. The micro-interaction that confirms an action, the loading state that keeps anxiety low, the transition that shows a user exactly where they came from these details are invisible when they're right and infuriating when they're not. I design them deliberately, not as afterthoughts.

My story

WHAT DRIVES MY WORK

My Experience

My Experience

Timeline

Applied Materials - Lead II UX Designer

(via UST & SA Technologies) Led end-to-end UX design for complex industrial and enterprise applications covering user flows, wireframes, interaction design, prototyping, and usability validation across 13+ products including RMS, PDC, DES, KBS, and Enlight Optical Inspection. Developed micro-interactions, motion prototypes, and Lottie animations to enhance usability, onboarding, and product engagement across enterprise platforms. Independently delivered 30+ product explainer and stakeholder presentation videos across Generative AI and Traditional AI semiconductor platforms including Enlight Optical Inspection, DDR, PDC, and Applied GPT managing the full pipeline from scripting and storyboarding to final production, reducing 40-minute technical walkthroughs into concise 2–3 minute narratives. Contributed to scalable design system initiatives and collaborated directly with PMs, developers, and senior stakeholders to shape UX strategy and product direction. Tools: Figma, Miro, After Effects, Illustrator, Photoshop, Premiere Pro, Audition Projects : Package Optimisation, Pick Path Packaging, Part Traceability, Enlightening, DES(Defect Expert System) Image Search, Enlight optical inspection, AnyLogic, DDR ( Defect Direction and Reduction, RMS, PDC, MY HR, Knowledge Base Search(KBS ), LIBRA)

June 2022 - Current

Paytm Money - Senior Interaction Designer

Designed interaction patterns, onboarding flows, and investment user journeys for a fintech platform serving 21M+ registered users making complex financial experiences easier to navigate and understand. Created high-fidelity UI screens with Lottie-based micro-interactions to improve engagement, provide intuitive feedback, and elevate perceived product quality. Collaborated with PMs and developers to deliver scalable, user-centred experiences aligned with business goals. Tools: Figma, Lottie, Miro, After Effects, Illustrator

Aug 2021 - May 2022

Scientific Games - Senior Interaction Designer

Shipped 17+ game titles including Goldfish Deluxe, Monopoly Hotel Tycoon, Twin Fire Frenzy, and Rich Little Piggies. Designed game interfaces, animation systems, and visual feedback flows combining UI/UX and motion design for intuitive player experiences. Delivered end-to-end design from concept to final implementation, collaborating with developers, artists, product teams, and stakeholders. Participated in stakeholder reviews and iterative feedback cycles to refine gameplay experiences and implement design updates. Built motion-driven interactions and usability-focused feedback systems within Agile environments across multiple game releases. Tools: Adobe XD, Photoshop, After Effects, Illustrator, Unity

Dec 2017 - Aug 2021

Byju's - UX Design Associate

Produced 6 educational motion videos transforming complex academic concepts into clear, engaging visual learning experiences. Managed end-to-end production including storyboarding, animation, scene composition, and visual storytelling for curriculum-based modules. Applied motion design principles timing, pacing, transitions, and visual hierarchy to improve learner engagement and content comprehension. Collaborated with content teams and stakeholders to deliver high-quality videos optimised for clarity, retention, and student-friendly learning.

June 2017 - Dec 2017

DigiMafia - Motion Designer

Delivered 15+ motion graphics and animation projects for clients across fintech, mobility, hospitality, real estate, and enterprise domains. Created explainer videos, app promos, SaaS product videos, and digital marketing campaigns — handling storyboarding, animation, compositing, sound sync, and post-production end-to-end. Produced UI-driven app explainer videos and motion-based storytelling content for hotel booking, mobility, fintech, and enterprise products. Collaborated with developers, creative teams, and stakeholders to translate complex product concepts into engaging visual narratives. Built strong expertise in motion design, cinematic storytelling, 2D animation, compositing, and VFX while gaining early exposure to UX and interaction design that later evolved into a full-time UX career. Tools: After Effects, Illustrator, Photoshop, Premiere Pro

Sept 2015 - May 2017

Perdix Business Solutions Pvt. Ltd. - UX Design Associate

Built a foundation in UX design, motion graphics, and visual communication in a fast-paced startup environment. Contributed to UX and visual design of Popcorn Review a movie discovery and ticket-booking platform designing user flows, UI concepts, and interaction screens. Created promotional motion graphics and product explainer videos, handling storyboarding, animation, and visual storytelling. Collaborated with developers and creative teams to deliver engaging digital experiences across web and marketing platforms.

July 2014 - Mar 2015

Let's Talk

I'm most energized by projects where UX and motion come together complex problems, smart collaborators, and experiences that genuinely improve someone's day.

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CharanRaj

Open to full-time roles and interesting conversations about UX, motion, and hard design problems.

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